Dehla Pakad, Judgement, Sweep & Call Break Guides
Everything you need to learn, improve at, and enjoy Taash’s card games — plus how Dehla Pakad fits into the wider world of trick-taking card games.
Dehla Pakad
How to Play Dehla Pakad
The complete rule set: teams, the five-card deal, card ranking, how trump is revealed in play, and capturing the four tens.
Dehla Pakad Strategy & Tips
Which suit to reveal as trump, when to lead trump, protecting your tens, reading your partner, and counting down the endgame.
Dehla Pakad FAQ
Short answers to the questions new players ask most — players needed, why tens matter, following suit, and how to win.
About Dehla Pakad
Where the game comes from, its many spellings, and how this free online version works.
Judgement
How to Play Judgement
The complete rule set: 8 rounds of shrinking hands, the fixed trump rotation, hook-rule bidding, the blind final round, and scoring.
Judgement Strategy & Tips
Counting sure tricks, reading the hook rule, playing the blind round, and adjusting once you've met or missed your bid.
Judgement FAQ
Short answers to the questions new players ask most — player count, the hook rule, the blind round, and how scoring works.
Sweep
How to Play Sweep
The complete rule set: the opening bid, the floor and hands, capturing, building and cementing houses, scoring a deal, and the Baazi.
Sweep Strategy & Tips
When to decline a capture, protecting your scoring cards, building safely, and reading what the floor tells you.
Sweep FAQ
Short answers to the questions new players ask most — is capturing mandatory, what's a build, how scoring works, and how to win.
Call Break
How to Play Call Break
The complete rule set: four players, spades permanently trump, calling tricks, the must-follow and must-trump rules, and five-deal scoring.
Call Break Strategy & Tips
Counting callable tricks, why calling low beats calling high, managing spades you're forced to spend, and playing on once your call is made.
Call Break FAQ
Short answers to the questions new players ask most — the minimum call, why trumping is compulsory, and how overtricks score.
Dehla Pakad vs other trick-taking games
Dehla Pakad belongs to the same family as Court Piece and Rung and shares their trump-call mechanic. What sets it apart is the objective: it is the only one of these games decided purely by which side captures the four tens. Sweep, by contrast, is a capturing/fishing game with no trump at all — it isn’t part of this trick-taking family, so it’s left out of the table below.
| Game | Players | Objective | Trump |
|---|---|---|---|
| Dehla Pakad | 4 (2v2) | Capture the four 10s | Named by first player |
| Court Piece / Coat Piece | 4 (2v2) | Win the most 'hands' (sets of 4 tricks); 7 to win | Named from first 5 cards |
| Rung / Rang | 4 (2v2) | Win a majority of tricks | Named by the dealing side |
| Callbreak | 4 (solo) | Make your bid of tricks over 5 rounds | Always spades |
| Spades | 4 (2v2) | Bid and make tricks to 500 points | Always spades |
| 29 | 4 (2v2) | Bid for card points (J and 9 are highest) | Hidden, set by bidder |
Learn by playing
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